What will we build next? 🚀
I'm Ty, a technology leader who's been delivering quality, scalable products for over a decade.
Right now i'm focused on building first-class experiences for sellers over at StockX.
My contributions 👨🏻💻
StockX | 2024 - Present
I lead a globally distributed team of 12 Software Engineers, responsible for powering the Selling experience on the StockX Marketplace. This team consists of iOS, Android, QE, Frontend, and Backend Web engineers. We work closely with Product, Design, and other Engineering teams to solve business and customer problems. My primary responsibility is to ensure projects are planned and executed at a high level with the right people and adequate resources. I am focused on the career growth and personal development of my team and am highly involved in the projects and problems that they work on. I am a resilient culture setter, who believes that relationships are built through trust.
StockX | 2022 - 2024
I joined StockX to help with the recent acquisition of a powerful Inventory management tool called Scout. Scout was a Ruby on Rails app hosted on Heroku that was struggling to reach the scalability and reliability needed from it's users. Not only did we solve these problems but we also delivered some powerful new features including:
- An improved API used to migrate the frontend to React.
- A new asynchronous bulk listing experience on web and iOS.
- An email parsing service used to extract and record order details using OpenAI.
- The first method for large scale sellers to send and list their items via the StockX Flex program.
Humming | 2020 - 2022
I joined a small Tacoma based startup called Humming. In April 2021, we set out to build a fully self-serve platform to make advertising more accessible to small businesses. It needed to be powerful and flexible, but not overwhelming to new users. The campaigns had to be automatically trafficked to a demand side platform. We successfully accomplished this goal and launched our MVP, check out this demo.
Over the span of 15 months I led architectural backend design on over a dozen micro-services, a containerized API, multiple databases, and handled all devops related work. In addition to software development, I like to dabble in UX design product management. Here's a pre-development wireframe I designed to serve as an internal operational management tool for the platform, along with screenshots of the final post-production web application that I built in react.
Gratafy (Inmar) | 2016 - 2020
I initially came aboard to help with the onboarding and implementation of Gratafy's restaurant Point-of-sale integration and general product operations, but a lack of development resources left me managing some outdated, often buggy software. I used this time to learn how to code with the goal of fixing some of the challenges I was facing. Within a year grew into the primary developer of the Point of Sale integration, allowing other engineers to focus on a new digital marketing solution leveraging Facebook Messenger. Gratafy began working with brands like Bud Light, San Pellegrino, Kahlua, and Absolut, to allow customers to sample their beverage by providing a 3 digit redemption code to their server or bartender. By the end of 2017 I had transitioned to a full time engineer. In early 2018, Gratafy was acquired by Inmar where we continued to provide unique marketing campaigns for some of the world's biggest brands including the 2018 Snickers Hunger Handoff campaign with the NFL.
Technologies I've worked with
